When the horn sounds at the edge of the map, it is the Heroes Guild—often called the Companions—who answer. They are not saints or legends, but sworn risk‑takers who have agreed that their lives may be spent first.
They stand where law, danger, and story converge.
Controls
What counts as a lawful, witnessed risk. Who may act in crisis, and under what commission.
Supplies
Crisis response, monster mitigation, high‑risk escorts, and after‑action ledgers fit for courts and archives.
Vulnerability
Myth-making and political capture. If the Guild becomes spectacle or an arm of a regime, it breaks its own creed.
Entanglements
Justice commissions their work, Foundation Keepers stabilize what disasters break, Circle of Mercy tends the wounded, and the Concord hires escorts along the road.
Also Known As
The Oathborne • Guild of Heroes • The First to Fall
Domain
Adventurers • Monster‑slaying • Civic defense • High‑risk rescues and escorts
Core Purpose
To take sanctioned risks on behalf of the public good. They respond to crises that ordinary guard forces or guilds cannot weather: wild resonance beasts, collapsed Silent Zone edges, cursed ruins waking up at the wrong time.
Heroes take sanctioned risks on behalf of the public good. They answer horns at the edges of maps, stand between villages and calamity, and submit their deeds to public record.